Zetterburn's Frame Data
Zetterburn, The Fire's Roar
Ground Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Kills Projectiles Notes
Jab 1 5 6-7 14 22 4 361 4 0 2 1x Y
Jab 2 5 (14-18) 6-7 (19-20) 15 24 (37) 4 361 4 0 1 1x Y
Jab 3 5 (28-32) 6-7 (33-34) 18 25 (52) 6 361 8 50 3 1x Y
Dash Attack (Sourspot, Above) 10 11-12 13 20 35 6 105 5 35 1 1x Y Last 7 frames cancellable into UStrong on hit.
Dash Attack (Front) 11-14 8 361 6 30 2 1x Y Last 7 frames cancellable into UStrong on hit.
FTilt Hit 1 8 9 7 11 23 5 361 4 0 1 1x Y
FTilt Hit 2 10-11 5 361 7 65 1 1x Y
UTilt (Early) 8 9-10 8 12 25 10 75 8 20 1 1x Y
UTilt (Middle) 10-11 8 90 8 20 1 1x Y
UTilt (Late) 11-12 11 105 8 20 1 1x Y
DTilt 4 5-7 12 18 26 9 361 6 30 1 1x Y
UStrong 11 12 24 36 49 7 90 8 110 2 1x Y
UStrong: Combustion 13-14 25 38 53 8 90 8 130 3 1x Y UStrong Combustion does not replace the hitbox, instead it adds a new one if it detects the opponent is on fire and in hitstun. That means you must connect UStrong 1 for Fire UStrong to connect, unless the opponent is already in hitstun on frame 12.
FStrong Hit 1 13 14-18 (Untechable) 21 32 55 4 10 6 0 2 0.25x Y
FStrong Hit 2 21-22 8 361 8 90 1 1x Y
FStrong: Combustion 23-24 21 32 57 10 361 8 120 3 1x Y FStrong Combustion does not replace the hitbox, instead it adds a new one if it detects the opponent is on fire and in hitstun. That means you must connect FStrong for Fire FStrong to connect, unless the opponent is already in hitstun on frame 22.
DStrong Hit 1 4 5 (Untechable) 20 30 44 5 0 8 0 2 0.25x Y
DStrong Hit 2 11 12-13 8 361 8 90 1 1x Y
DStrong: Combustion 15-16 19 29 46 10 361 8 115 3 1x Y DStrong Combustion does not replace the hitbox, instead it adds a new one if it detects the opponent is on fire and in hitstun. That means you must connect DStrong Hit 2 for Fire DStrong to connect, unless the opponent is already in hitstun on frame 14.
Aerial Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Landing Lag (Whiff) Landing Lag (Hit) Kills Projectiles Notes
NAir Hits 1-2 5 6-7, 10-11 7 11 28 2 45 6 0 1 1x 6 4 Y
NAir Hit 3 14-16 5 60 7 20 1 1x Y
FAir (Sourspot, Below) 10 11-13 10 15 29 8 361 6 25 2 1x 9 6 Y
FAir (Sourspot, Above) 11-13 6 60 5 20 3 1x Y
FAir (Sweetspot) 11-13 13 40 8 75 4 1x Y
BAir 9 10-12 7 11 24 3 110 5 25 2 1x 6 4 Y Fire causes 5% DOT.
UAir (Sourspot ) 8 9-11 10 15 24 7 75 8 20 1 1x 6 4 Y
UAir (Sweetspot) 9-10 13 90 10 60 2 1x Y
DAir 13 14-15 10 15 31 12 270 6 65 2 1x 6 4 Y
Specials Startup Active Frames Endlag FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Cooldown Kils Projectiles Notes
Fire DOT 49, 79, 109, 139, 169 1
NSpecial: Shine (Uncharged) 1 2-4 (Jump cancellable 3-4) 21 (Jump cancellable) 25 2 90 8.5 14 1 0.75x Y
NSpecial: Shine (Full Charge) 35 36-38 (Jump cancellable 37-38. Uncharged Shine is releaseable until frame 35) 24 (Jump cancellable) 63 10 90 9 20 3 0.7x Y
FSpecial: Physical Hit 10 11 19 31 3 30 8 10 1 1x Y
FSpecial: Fireball 15 16-74 2 50 6 10 3 0.5x 45 Y
USpecial (Charging) 16 17, 19, 21, 23, 25, 27, 29, 31, 33 (Air Dodge cancellable 12-35) 5 68 (Prat Fall) 1 75 1 0 1 1.5x N
USpecial (Travelling) 5 39-62 8 361 5 50 3 1x Y
DSpecial Hit 1 (Grounded) 22 23 21 50 2 -75 4 0 1 1x Y
DSpecial Hit 2 (Grounded) 24-28 (1-5 on landing with Aerial Dive) 21 27 8 361 10 55 3 0.9x Y
DSpecial: Aerial Dive 22 23- (Double Jump refreshes frame 44. Cancellable with Air Dodge/USpecial/Double Jump on frame 54) 2 -75 6 40 1 1x Y
DSpecial: Aerial Dive Cancel 24 25- (Cancel DSpecial frame 1-8) 16 (On Landing) 17 (On Landing)
DSpecial: Fire Puddle 25 26-326 Fire causes 5% DOT.