Ground Moves |
Startup |
Active Frames |
Endlag (Hit) |
Endlag (Whiff) |
FAF |
Damage |
Angle |
Base Knockback |
Knockback Growth |
Priority |
Hitstun Modifier |
Kills Projectiles |
Notes |
Jab |
4 |
5-6 |
20 |
|
27 (Whiff) |
5 |
361 |
7 |
55 |
6 |
1x |
Y |
6 frames hit lockout. |
Dash Attack |
6 |
7-9, 13-15, 19-21 (Hold Attack to loop every 6 frames) |
20 |
30 |
52 |
2 |
40 |
7 |
40 |
2 |
1x |
Y |
|
FTilt Hits 1-2 |
9 |
10-12, 16-18 (Hold Attack to loop every 12 frames) |
14 |
21 |
52 |
2 |
70 |
3 |
0 |
2 |
1x |
Y |
|
FTilt (Finisher) |
|
28-30 |
|
|
|
5 |
50 |
8 |
45 |
5 |
1x |
Y |
|
UTilt |
10 |
11-32 (On hit you can throw the opponent in the opposite direction by inputting away while they are still in the chain) |
|
30 |
61 |
7 |
45 |
7 |
60 |
1 |
1x |
Y |
20 frames hit lockout. |
UTilt (Interrupted) |
|
(If hit out of an UTilt grab, the opponent will take less knockback) |
|
|
|
7 |
45 |
(Awaiting further testing) |
(Awaiting further testing) |
(Awaiting further testing) |
1x |
Y |
|
DTilt Hit 1 |
6 |
7-10 |
8 |
12 |
23 |
4 |
70 |
3.5 |
10 |
1 |
1x |
Y |
|
DTilt Hit 2 |
13 |
14-17 |
8 |
12 |
30 |
7 |
80 |
6 |
70 |
1 |
1x |
Y |
|
FStrong (Steam) |
|
19-318 |
18 |
27 |
47 |
1 |
90 |
2 |
0 |
1 |
0.3x |
N |
30 frame cooldown. This allows you to B-Reverse in mid-air by using a FStrong in the opposite direction. This cooldown is shared by the grounded & airborne versions. |
FStrong (Explosion) |
16 |
17-19 |
18 |
27 |
47 |
11 |
361 |
7 |
105 |
1 |
1x |
Y |
10 frames hit lockout. This cooldown is shared by the grounded & airborne versions. |
UStrong (Steam) |
|
21-320 |
18 |
27 |
47 |
1 |
90 |
2 |
0 |
1 |
0.3x |
N |
30 frame cooldown. This cooldown is shared by the grounded & airborne versions. |
UStrong (Explosion) |
18 |
19-21 |
18 |
27 |
47 |
11 |
90 |
7 |
120 |
2 |
1x |
Y |
10 frame hit lockout. 30 frame cooldown. This cooldown is shared by the grounded & airborne versions. |
UStrong (Explosion, Body) |
|
19-21 |
|
|
|
11 |
90 |
7 |
100 |
1 |
1x |
Y |
30 frame cooldown. This cooldown is shared by the grounded & airborne versions. |
DStrong (Steam) |
|
21-320 |
24 |
34 |
56 |
1 |
90 |
2 |
0 |
1 |
0.3x |
N |
30 frame cooldown. This cooldown is shared by the grounded & airborne versions. |
DStrong (Explosion) |
18 |
19-21 |
24 |
34 |
56 |
11 |
270 |
7 |
80 |
2 |
1x |
Y |
10 frames hit lockout. 30 frame cooldown. This cooldown is shared by the grounded & airborne versions. |
Specials |
Startup |
Active Frames |
Endlag |
FAF |
Damage |
Angle |
Base Knockback |
Knockback Growth |
Priority |
Hitstun Modifier |
Cooldown |
Kils Projectiles |
Notes |
NSpecial: Fist |
32 |
33-47 |
32 |
66 |
4 |
45 |
7 |
30 |
1 |
1x |
20 |
Y |
15 frames hit lockout. |
NSpecial: Fist Explosion |
|
47-48 |
|
|
9 |
45 |
7 |
80 |
7 |
1x |
|
Y |
|
NSpecial: Mine Explosion |
|
(Fist explodes on contact with a mine) |
|
|
9 |
45 |
(Awaiting further testing) |
(Awaiting further testing) |
7 |
1x |
|
Y |
|
FSpecial: Missile (Uncharged) |
13 |
14-313 |
13 |
28 |
2 |
50 |
6 |
10 |
3 |
0.5x |
45 |
Y |
|
FSpecial: Missile (Charged) |
47 |
48-347 |
24 |
73 |
20 |
40 |
6 |
70 |
3 |
0.5x |
|
Y |
|
USpecial: Eject |
|
(Elliana leaves her mech on frame 4, but can only Wall Jump & Air Dodge from frame 23. Invulnerable frames 4-6, projectile invulnerable whilst rising) |
|
23 |
|
|
|
|
|
|
|
|
|
USpecial: Mech Explosion |
30 |
31-34 |
|
|
10 |
70 |
10 |
80 |
10 |
1x |
|
Y |
10 frames hit lockout. |
USpecial: Rebuild Mech |
|
|
24 |
25 |
|
|
|
|
|
|
|
|
|
DSpecial: Plant Mine |
4 |
5- |
9 |
15 |
|
|
|
|
1 |
0.5x |
90 |
|
|
DSpecial: Explosion Hits 1-2 |
|
3, 20 (Untechable) |
|
|
4 |
90 |
3 |
100 |
7 |
1x |
|
Y |
|
DSpecial: Explosion Hit 3 |
|
37 |
|
|
4 |
90 |
3 |
100 |
7 |
1x |
|
Y |
|
Overheat Mechanic |
Frame Heat Added |
Adds to Heat by |
Frame Heat Reduced |
Reduces Overheat |
Notes |
Elliana's mech will Overheat once it reaches a value of 1200. These are the moves that will effect the heat value. Note that being Overheated disables Elliana's Hover, Dash Attack & FTilt hold variations and every special except USpecial. It also empowers her strong attacks. Elliana's Overheat mechanic freezes while she is in hitstun, preventing her from building or reducing it for this period of time. |
Hover |
4, 7 (Loops) |
12 (Each frame, 84 total per loop) |
|
|
Adds heat on a loop, with 12 heat being accumulated each frame. 48 heat is added on frame 4, 36 heat added on frame 7. You can Hover during Aerials which also adds heat. |
Hover (Attack) |
4, 7 (Loops) |
36 (Each frame, 252 total per loop) |
|
|
Hover Aerials/Specials/Strongs add heat 3x faster than the normal Hover rate. |
Dash Attack (Hold) |
13, 19 (& first active frame of all following hits) |
200 |
|
|
Adds 200 heat per cycle. |
FTilt (Hold) |
22, 34, 46, 58, 70, 82, 94, 107 |
200 |
|
|
Adds 200 heat per cycle. |
Strongs (Uncharged) |
|
|
(2nd active frame) |
150 |
Overheat will stop reducing during the startup/charge of Elliana's Overheated Strongs. Consecutive Strongs in the air without landing reduces the amount of heat reduced. |
Strongs (Fully Charged) |
|
|
(2nd Active Frame) |
900 |
|
FSpecial (Uncharged) |
11 |
300 |
|
|
|
FSpecial (Charged) |
45 |
600 |
|
|
|
NSpecial |
34 |
600 |
|
|
|
DSpecial |
5 |
300 |
|
|
|
Heat Reduction Over Time |
|
|
13, 25 (Loops) |
(Approx 2.8 each frame, 70 per loop) |
Reduces heat on a loop, on frame 13 and frame 25. |
Heat Reduction Over Time (Airborne) |
|
|
13, 25 (Loops) |
(Approx 0.9 each frame, 23 per loop) |
Reduces heat on a loop, on frame 13 and frame 25. Being in the air will make the heat decay 3 times slower than it will grounded. |
Overheated |
|
|
13, 25 (Loops) |
(See Above) |
Reaching the Overheated state has 1 frame of startup and 14 frames of endlag for Overheat values. The 25 frame loop for heat reduction then begins. |
USpecial |
|
|
4 |
(Full) |
Resets heat to 0. |