Etalus's Frame Data
Etalus, The Glacier's Might
Ground Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Kills Projectiles Notes
Jab 1 6 7-8 18 27 4 36 4 0 2 1x Y
Jab 2 5 (12-16) 6-7 (17-18) 13 21 (32) 4 60 4 0 1 1x Y
Jab 3 6 (22-27) 7-8 (28-29) 19 28 (49) 6 361 8 55 3 1x Y
Dash Attack 8 9-20 (Jump cancellable frames 10-20) 12 18 39 7 361 6 45 2 1x N 4 frames hit lockout.
Dash Attack (With Ice) 8 9-38 (Jump cancellable frame 10-) 16 24 (First 7 frames Jump cancellable) 63 7 361 6 45 2 1x N 4 frames hit lockout. Starting on ice and then moving onto normal ground will end your actove frames early.
FTilt Hits 1-2 8 9-10, 12-13 11 17 35 2 (Each) 361 3 10 1 1x Y Ice created on frames 10, 12, 15,
FTilt Hit 3 14 15-17 6 361 7 30 8 1x Y
DTilt 5 6-8 8 12 21 6 361 2 30 1 1x Y
DTilt 2 4 (12-15) 5-7 (16-18) 8 12 20 (31) 6 75 6 60 1 1x Y
UTilt 8 9-11 18 27 39 10 85 9 30 7 1.2x Y
FStrong Hit 1 17 18-23 (Untechable) 24 36 68 4 25 9 0 1 0.5x Y
FStrong Hit 2 26-31 10 55 8 125 1 1x Y
FStrong Hit 1 (Armoured) 18 19-24 (Armour: 8-31. Untechable) 24 36 69 2 25 9 0 2 0.5x Y
FStrong Hit 2 (Armoured) 27-32 16 55 8 125 3 1x Y 20 frames hit lockout.
FStrong (Armoured, Projectiles) 32-46 3 361 6 30 1 0.75x Y
UStrong Hit 1 18 19-20 25 38 65 3 105 12 0 2/1 0.8x Y
UStrong Hit 2 23-26 12 90 7 115 3 1x Y
UStrong Hit 1 (Armoured) 18 19-20 (Armour: 8-23) 25 38 65 3 105 12 0 2/1 0.8x Y
UStrong Hit 2 (Armoured) 23-26 16 90 8 115 3 1x Y 20 frames hit lockout.
UStrong (Armoured, Projectiles) 24-38 3 70 6 30 1 0.8x Y
DStrong Hit 1 14 15-17 (Untechable) 25 38 59 6 0 7 5 2 1x Y
DStrong Hit 2 (Sweetspot) 18-20 12 361/361 7 115/115 8 1x Y
DStrong Hit 2 (Sourspot) 18-20 6 90 7 30 7 1x Y
DStrong Hit 1 (Armoured) 14 15-17 (Armour: 8-19. Untechable) 25 38 59 6 0 7 10 1 1x Y
DStrong Hit 2 (Armoured, Sweetspot) 18-20 12 361/361 7 115/115 4/2 1x/1x Y 20 frames hit lockout.
DStrong Hit 2 (Armoured, Sourspot) 18-20 6 90 7 30 1 0.2x Y 4 frames hit lockout.
DStrong (Armoured, Projectiles) 20-34 3 90 7 30 Y
Aerial Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Landing Lag (Whiff) Landing Lag (Hit) Kills Projectiles Notes
NAir (Early) 5 6-7 5 8 36 7 70 7 50 1 1x 6 6 Y Etalus's default landing lag is 6 frames, meaning that all moves lower than this value default to 6.
NAir 8-27 5 70 4 30 1 1x N
FAir (Super Armour) 2 (Armour: 3-32) 6 39 5 6 Y
FAir 16 17-20 (Armour: 3-8) 15 23 44 11 361 6 100 2 1x 11 7 Y
BAir 9 10-12 12 18 31 9 140 7 50 2 1x 9 6 Y
UAir 8 9-12 (Untechable) 2 3 37 4 90 3 0 2 1x 6 6 Y 20 frames of hitpause before the throw.
UAir (Throw) 31/32/32/33 - (Untechable) 6 9 41/42/43/44 7 -25 5 75 1 1x Y 3 frames hit lockout. Only 1 active frame, timing is determined by previous hit. The untechable value for this move forces it to ignore platforms, but allows you to tech the wall & ground.
DAir Hits 1-2 12 13-14, 18-19 14 21 49 4 361 2 20 2 1x 6 6 Y
DAir Hit 3 25-27 8 270 4 60 2 1x Y
Specials Startup Active Frames Endlag FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Cooldown Kils Projectiles Notes
NSpecial Hit 1 (Above) 63 64-65 20 88 15 65 10 115 1 1x Y
NSpecial Hit 2 (Ground) 64-67 (Armour generated frame 65) 15 361 10 130 3 1x Y
FSpecial 18 19- 7 27 2 361 5 25 3 1x 75 Y Extended Parry Stun.
USpecial (Minimum) 12 13-14 (Super Armour: 2-37. Air Dodge cancellable frame 7-) 13 28 8 270 3 60 2 1x Y Invincible to projectiles during travel time.
USpecial (Maximum) 63-64 (Super Armour: 2-101. Air Dodge cancellable frame 7-) 30 95 8 270 3 60 2 1x Y Invincible to projectiles during travel time.
DSpecial Hit 1 (Ground) 5 6-12 4 70 10 0 1 1x 60 Y 10 frames hit lockout.
DSpecial Hit 2 (Ground) 37- 12 80 8 120 8 1x 60 Y 8 frames hit lockout.
DSpecial Hit 1 (Air) 24 25- 12 80 8 120 8 1x 60 Y
DSpecial (Landing) 1-8 24 33 8 361 8 90 3 1x 60 Y
Misc Active Frames
Ice Lifetime 780
Freeze 94 (100 with hitpause From DSpecial)