4 frames hit lockout. Starting on ice and then moving onto normal ground will end your actove frames early.
FTilt Hits 1-2
8
9-10, 12-13
11
17
35
2 (Each)
361
3
10
1
1x
Y
Ice created on frames 10, 12, 15,
FTilt Hit 3
14
15-17
6
361
7
30
8
1x
Y
DTilt
5
6-8
8
12
21
6
361
2
30
1
1x
Y
DTilt 2
4 (12-15)
5-7 (16-18)
8
12
20 (31)
6
75
6
60
1
1x
Y
UTilt
8
9-11
18
27
39
10
85
9
30
7
1.2x
Y
FStrong Hit 1
17
18-23 (Untechable)
24
36
68
4
25
9
0
1
0.5x
Y
FStrong Hit 2
26-31
10
55
8
125
1
1x
Y
FStrong Hit 1 (Armoured)
18
19-24 (Armour: 8-31. Untechable)
24
36
69
2
25
9
0
2
0.5x
Y
FStrong Hit 2 (Armoured)
27-32
16
55
8
125
3
1x
Y
20 frames hit lockout.
FStrong (Armoured, Projectiles)
32-46
3
361
6
30
1
0.75x
Y
UStrong Hit 1
18
19-20
25
38
65
3
105
12
0
2/1
0.8x
Y
UStrong Hit 2
23-26
12
90
7
115
3
1x
Y
UStrong Hit 1 (Armoured)
18
19-20 (Armour: 8-23)
25
38
65
3
105
12
0
2/1
0.8x
Y
UStrong Hit 2 (Armoured)
23-26
16
90
8
115
3
1x
Y
20 frames hit lockout.
UStrong (Armoured, Projectiles)
24-38
3
70
6
30
1
0.8x
Y
DStrong Hit 1
14
15-17 (Untechable)
25
38
59
6
0
7
5
2
1x
Y
DStrong Hit 2 (Sweetspot)
18-20
12
361/361
7
115/115
8
1x
Y
DStrong Hit 2 (Sourspot)
18-20
6
90
7
30
7
1x
Y
DStrong Hit 1 (Armoured)
14
15-17 (Armour: 8-19. Untechable)
25
38
59
6
0
7
10
1
1x
Y
DStrong Hit 2 (Armoured, Sweetspot)
18-20
12
361/361
7
115/115
4/2
1x/1x
Y
20 frames hit lockout.
DStrong Hit 2 (Armoured, Sourspot)
18-20
6
90
7
30
1
0.2x
Y
4 frames hit lockout.
DStrong (Armoured, Projectiles)
20-34
3
90
7
30
Y
Aerial Moves
Startup
Active Frames
Endlag (Hit)
Endlag (Whiff)
FAF
Damage
Angle
Base Knockback
Knockback Growth
Priority
Hitstun Modifier
Landing Lag (Whiff)
Landing Lag (Hit)
Kills Projectiles
Notes
NAir (Early)
5
6-7
5
8
36
7
70
7
50
1
1x
6
6
Y
Etalus's default landing lag is 6 frames, meaning that all moves lower than this value default to 6.
NAir
8-27
5
70
4
30
1
1x
N
FAir (Super Armour)
2
(Armour: 3-32)
6
39
5
6
Y
FAir
16
17-20 (Armour: 3-8)
15
23
44
11
361
6
100
2
1x
11
7
Y
BAir
9
10-12
12
18
31
9
140
7
50
2
1x
9
6
Y
UAir
8
9-12 (Untechable)
2
3
37
4
90
3
0
2
1x
6
6
Y
20 frames of hitpause before the throw.
UAir (Throw)
31/32/32/33 - (Untechable)
6
9
41/42/43/44
7
-25
5
75
1
1x
Y
3 frames hit lockout. Only 1 active frame, timing is determined by previous hit. The untechable value for this move forces it to ignore platforms, but allows you to tech the wall & ground.
DAir Hits 1-2
12
13-14, 18-19
14
21
49
4
361
2
20
2
1x
6
6
Y
DAir Hit 3
25-27
8
270
4
60
2
1x
Y
Specials
Startup
Active Frames
Endlag
FAF
Damage
Angle
Base Knockback
Knockback Growth
Priority
Hitstun Modifier
Cooldown
Kils Projectiles
Notes
NSpecial Hit 1 (Above)
63
64-65
20
88
15
65
10
115
1
1x
Y
NSpecial Hit 2 (Ground)
64-67 (Armour generated frame 65)
15
361
10
130
3
1x
Y
FSpecial
18
19-
7
27
2
361
5
25
3
1x
75
Y
Extended Parry Stun.
USpecial (Minimum)
12
13-14 (Super Armour: 2-37. Air Dodge cancellable frame 7-)
13
28
8
270
3
60
2
1x
Y
Invincible to projectiles during travel time.
USpecial (Maximum)
63-64 (Super Armour: 2-101. Air Dodge cancellable frame 7-)