Kragg, The Earth's Bastion
Ground Moves |
Startup |
Active Frames |
Endlag (Hit) |
Endlag (Whiff) |
FAF |
Damage |
Angle |
Base Knockback |
Knockback Growth |
Priority |
Hitstun Modifier |
Kills Projectiles |
Notes |
Jab 1 |
4 |
5-6 |
12 |
|
21 |
4 |
361 |
4 |
0 |
2 |
1x |
Y |
|
Jab 2 |
5 (13-17) |
6-7 (18-19) |
13 |
|
21 (33) |
4 |
60 |
4 |
0 |
1 |
1x |
Y |
|
Jab 3 |
5 (27-31) |
6-7 (32-33) |
19 |
|
27 (53) |
6 |
361 |
8 |
55 |
3 |
1x |
Y |
4 frames hit lockout. |
Dash Attack |
7 |
8-15 |
15 |
23 (Cancellable into Jab/Tilt on hit after 1 frame) |
39 |
8 |
361 |
6 |
45 |
2 |
1x |
Y |
4 frames hit lockout. |
FTilt |
10 |
11-13 |
9 |
14 |
28 |
7 |
361 |
8 |
50 |
1 |
1x |
Y |
|
UTilt Hit 1 |
4 |
5-6 |
10 |
15 |
28 |
2 |
125 |
8 |
10 |
1 |
1x |
Y |
|
UTilt Hit 2 |
8 |
9-12 |
|
|
|
10 |
90 |
8 |
45 |
1 |
1x |
Y |
|
DTilt |
3 |
4-6 |
8 |
12 |
19 |
7 |
361 |
4 |
45 |
1 |
1x |
Y |
|
FStrong |
24 |
25-29 |
19 |
29 |
59 |
10 |
45 |
9 |
125 |
3 |
1x |
Y |
10 frames hit lockout. |
UStrong |
16 |
17-21 |
20 |
30 |
52 |
10 |
90 |
9 |
110 |
7 |
1x |
Y |
10 frames hit lockout. |
UStrong (Sourspot, Horn) |
|
17-21 |
|
|
|
4 |
120 |
6 |
80 |
3 |
1x |
Y |
10 frames hit lockout. |
DStrong (Centre) |
12 |
13-16 |
20 |
30 |
49 |
11 |
90 |
7 |
120 |
8 |
1x |
Y |
10 frames hit lockout. |
DStrong (Sides) |
|
13-18 |
|
|
|
10 |
130/50 |
7 |
115 |
2 |
1x |
Y |
10 frames hit lockout. |
Taunt |
12 |
13-14 |
37 |
56 |
71 |
4 |
270 |
2 |
30 |
1 |
1x |
Y |
|
Aerial Moves |
Startup |
Active Frames |
Endlag (Hit) |
Endlag (Whiff) |
FAF |
Damage |
Angle |
Base Knockback |
Knockback Growth |
Priority |
Hitstun Modifier |
Landing Lag (Whiff) |
Landing Lag (Hit) |
Kills Projectiles |
Notes |
NAir Hit 1 |
4 |
5-6 |
12 |
18 |
38 |
6 |
55 |
7 |
30 |
1 |
1x |
9 |
6 |
Y |
10 frames hit lockout |
NAir Hit 2 |
|
9-10 |
|
|
|
6 |
80 |
7 |
25 |
1 |
1x |
|
|
Y |
|
NAir Hit 3 |
|
13-14 |
|
|
|
6 |
100 |
7 |
30 |
1 |
1x |
|
|
Y |
8 frames hit lockout. |
NAir Hit 4 |
|
17-19 |
|
|
|
6 |
361 |
7 |
40 |
1 |
1x |
|
|
Y |
8 frames hit lockout. |
FAir |
11 |
12-17 |
13 |
20 |
38 |
10 |
40 |
6 |
40 |
2 |
1x |
9 |
6 |
Y |
|
BAir |
7 |
8-15 |
9 |
14 |
30 |
9 |
55 |
6 |
40 |
2 |
1x |
6 |
6 |
Y |
Kragg's default landing lag is 6 frames, meaning all moves with lower landing lag than this value defaults to 6. |
UAir |
12 |
13-15 |
14 |
21 |
37 |
11 |
90 |
9 |
70 |
2 |
1x |
6 |
6 |
Y |
3 frames hit lockout. |
DAir |
13 |
14-16 |
13 |
20 |
37 |
11 |
270 |
6 |
60 |
2 |
1x |
6 |
6 |
Y |
|
Specials |
Startup |
Active Frames |
Endlag |
FAF |
Damage |
Angle |
Base Knockback |
Knockback Growth |
Priority |
Hitstun Modifier |
Cooldown |
Kils Projectiles |
Notes |
NSpecial: Create Rock |
|
|
|
34 |
|
|
|
|
|
|
|
|
|
NSpecial: Pickup Rock (Ground/Air) |
6 |
7-8 |
6 |
15 |
4 |
60 |
5 |
40 |
2 |
1x |
|
Y |
|
NSpecial: Rock Shards |
10 (Grounded Rock break), 11 (Airborne Rock break. Active data is from grounded) |
11-, 12-, 13-, 14-, 15- |
|
|
3 |
361 |
6 |
30 |
1 |
0.75x |
|
Y |
Breaking Rock adds 10 frames of hitpause. |
NSpecial: Rock NThrow |
6 |
7- |
11 |
19 |
8 |
361 |
7 |
40 |
3 |
0.8x |
|
Y |
|
NSpecial: Rock FThrow |
6 |
7- |
11 |
19 |
8 |
361 |
8 |
40 |
3 |
0.8x |
|
Y |
|
NSpecial: Rock UThrow |
6 |
7- |
11 |
19 |
8 |
90 |
7 |
40 |
3 |
0.8x |
|
Y |
|
NSpecial: Rock DThrow |
6 |
7- |
11 |
19 |
8 |
270 |
6 |
40 |
3 |
0.8x |
|
Y |
|
FSpecial (Ground) |
14 |
15-90 (Armour: 15-91. Cancellable frame 42-) |
32 (Jump cancellable on hit) |
123 |
4 |
55 |
9 |
30 |
1 |
0.75x |
|
Y |
|
FSpecial (Aerial) |
14 |
15-90 (Armour: 15-91. Cancellable frame 42-) |
32 (Jump cancellable on hit) |
123 |
4 |
55 |
8 |
20 |
1 |
0.75x |
|
Y |
|
FSpecial (Pillarless Cancel) |
1 |
(Cancellable 1-15. Air Dodge) |
|
11-24 |
|
|
|
|
|
|
|
|
|
USpecial: Pillar |
17 |
14- (Variable) |
27 |
42-50 |
7 |
90 |
6 |
10 |
3 |
1x |
|
Y |
|
USpecial (Pillar-less) |
|
|
|
10 (Prat Fall) |
|
|
|
|
|
|
|
|
Breaking Pillar add 10 frames of hitpause. |
DSpecial Hit 1 |
15 |
16-27 |
|
32 |
2 |
361 |
3 |
40 |
3 |
1x |
|
Y |
|
DSpecial Hit 2 |
24 |
25-36 |
|
|
4 |
361 |
4 |
40 |
3 |
1x |
|
Y |
|
DSpecial Hit 3 |
37 |
38-49 |
|
|
10 |
90 |
11 |
20 |
3 |
1.2x |
|
Y |
|
DSpecial (Spike) |
21 |
22-23 |
14 |
38 |
14 |
300 |
5 |
90 |
2 |
1x |
|
Y |
10 frames hit lockout. |