Kragg's Frame Data
Kragg, The Earth's Bastion
Ground Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Kills Projectiles Notes
Jab 1 4 5-6 12 21 4 361 4 0 2 1x Y
Jab 2 5 (13-17) 6-7 (18-19) 13 21 (33) 4 60 4 0 1 1x Y
Jab 3 5 (27-31) 6-7 (32-33) 19 27 (53) 6 361 8 55 3 1x Y 4 frames hit lockout.
Dash Attack 7 8-15 15 23 (Cancellable into Jab/Tilt on hit after 1 frame) 39 8 361 6 45 2 1x Y 4 frames hit lockout.
FTilt 10 11-13 9 14 28 7 361 8 50 1 1x Y
UTilt Hit 1 4 5-6 10 15 28 2 125 8 10 1 1x Y
UTilt Hit 2 8 9-12 10 90 8 45 1 1x Y
DTilt 3 4-6 8 12 19 7 361 4 45 1 1x Y
FStrong 24 25-29 19 29 59 10 45 9 125 3 1x Y 10 frames hit lockout.
UStrong 16 17-21 20 30 52 10 90 9 110 7 1x Y 10 frames hit lockout.
UStrong (Sourspot, Horn) 17-21 4 120 6 80 3 1x Y 10 frames hit lockout.
DStrong (Centre) 12 13-16 20 30 49 11 90 7 120 8 1x Y 10 frames hit lockout.
DStrong (Sides) 13-18 10 130/50 7 115 2 1x Y 10 frames hit lockout.
Taunt 12 13-14 37 56 71 4 270 2 30 1 1x Y
Aerial Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Landing Lag (Whiff) Landing Lag (Hit) Kills Projectiles Notes
NAir Hit 1 4 5-6 12 18 38 6 55 7 30 1 1x 9 6 Y 10 frames hit lockout
NAir Hit 2 9-10 6 80 7 25 1 1x Y
NAir Hit 3 13-14 6 100 7 30 1 1x Y 8 frames hit lockout.
NAir Hit 4 17-19 6 361 7 40 1 1x Y 8 frames hit lockout.
FAir 11 12-17 13 20 38 10 40 6 40 2 1x 9 6 Y
BAir 7 8-15 9 14 30 9 55 6 40 2 1x 6 6 Y Kragg's default landing lag is 6 frames, meaning all moves with lower landing lag than this value defaults to 6.
UAir 12 13-15 14 21 37 11 90 9 70 2 1x 6 6 Y 3 frames hit lockout.
DAir 13 14-16 13 20 37 11 270 6 60 2 1x 6 6 Y
Specials Startup Active Frames Endlag FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Cooldown Kils Projectiles Notes
NSpecial: Create Rock 34
NSpecial: Pickup Rock (Ground/Air) 6 7-8 6 15 4 60 5 40 2 1x Y
NSpecial: Rock Shards 10 (Grounded Rock break), 11 (Airborne Rock break. Active data is from grounded) 11-, 12-, 13-, 14-, 15- 3 361 6 30 1 0.75x Y Breaking Rock adds 10 frames of hitpause.
NSpecial: Rock NThrow 6 7- 11 19 8 361 7 40 3 0.8x Y
NSpecial: Rock FThrow 6 7- 11 19 8 361 8 40 3 0.8x Y
NSpecial: Rock UThrow 6 7- 11 19 8 90 7 40 3 0.8x Y
NSpecial: Rock DThrow 6 7- 11 19 8 270 6 40 3 0.8x Y
FSpecial (Ground) 14 15-90 (Armour: 15-91. Cancellable frame 42-) 32 (Jump cancellable on hit) 123 4 55 9 30 1 0.75x Y
FSpecial (Aerial) 14 15-90 (Armour: 15-91. Cancellable frame 42-) 32 (Jump cancellable on hit) 123 4 55 8 20 1 0.75x Y
FSpecial (Pillarless Cancel) 1 (Cancellable 1-15. Air Dodge) 11-24
USpecial: Pillar 17 14- (Variable) 27 42-50 7 90 6 10 3 1x Y
USpecial (Pillar-less) 10 (Prat Fall) Breaking Pillar add 10 frames of hitpause.
DSpecial Hit 1 15 16-27 32 2 361 3 40 3 1x Y
DSpecial Hit 2 24 25-36 4 361 4 40 3 1x Y
DSpecial Hit 3 37 38-49 10 90 11 20 3 1.2x Y
DSpecial (Spike) 21 22-23 14 38 14 300 5 90 2 1x Y 10 frames hit lockout.