Orcane's Frame Data
Orcane, The Puddle Jumper
Ground Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Kills Projectiles Notes
Jab 1 3 4-5 18 24 4 361 4 0 2 1x Y Forces flinch making it "Untechable", but does not have the Untechable property.
Jab 2 4 (12-15) 5-6 (16-17) 14 19 (30) 4 361 4 0 1 1x Y Forces flinch making it "Untechable", but does not have the Untechable property
Jab 3 5 (23-27) 6-8 (28-30) 18 27 (49) 6 361 9 25 3 1x Y
Dash Attack 7 8-18 9 14 33 6 361 8 30 2 1x Y 5 frames hit lockout.
FTilt 7 8-10 9 14 25 9 361 7 60 1 1x Y
UTilt 4 5-6 10 15 22 5 90 6 45 2 1x Y
UTilt (Sour) 5-6 3 100 5 35 1 1x Y
DTilt 4 5-7 7 11 19 9 75 7 30 1 1x Y
FStrong 13 14-17 17 26 44 9 361 7-5 (Linear) 105 1 1x Y
FStrong (Puddle) 13 14-17 21 32 50 14 361 7-5 (Linear) 105 1 1x Y
UStrong 19 20-27 18 27 55 10 90 10-8 (Linear) 130 2 1x Y 4 frames hit lockout.
UStrong (Puddle) 19 20-27 23 35 63 14 90 10-8 (Linear) 130 2 1x Y
DStrong Hit 1 (Front) 6 7-10 19 29 40 9 70 7-6 (Linear) 120 2 1x Y 10 frames hit lockout.
DStrong Hit 2 (Back) 7-10 8 70 7-6 (Linear) 120 2 1x Y 10 frames hit lockout.
DStrong Hit 1 (Puddle, Front) 6 7-10 23 35 46 11 70 7-6 (Linear) 120 2 1x Y 10 frames hit lockout.
DStrong Hit 2 (Puddle, Back) 7-10 11 70 7-6 (Linear) 120 2 1x Y 10 frames hit lockout.
Aerial Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Landing Lag (Whiff) Landing Lag (Hit) Kills Projectiles Notes
NAir 5 6-14 7 11 26 7 361 7-4 (Linear) 40 1 1x 6 4 Y
FAir 16 (Hold in = No hitbox) 17-32 10 15 48 8 135 6-3 (Linear) 110 1 0.85x 15 10 Y 3 frames hit lockout. Input drift value of 1.
FAir (Bubbles) 9 10- (2 per frame) 2 (Each, Max 10)
BAir Hit 1 8 9-11 7 11 26 6 361 6 25 2 1x 6 4 Y
BAir Hit 2 (Sweetspot) 12 13-14 8 361 9 75 3 1x Y 5 frames hit lockout.
UAir Hit 1 13 14-16 8 12 39 11 90 9 100 8 1x 12 8 Y 18 frames hit lockout.
UAir Hit 2 (Spike) 16-26 6 270 5-3 (Linear) 60 1 1x Y
DAir Hits 1-4 8 9-10, 13-14, 17-18, 21-22 10 15 38 3 290 3 25 2 1x 6 4 Y
Specials Startup Active Frames Endlag FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Cooldown Kils Projectiles Notes
NSpecial 9 10- 15 26 6 361 4 35 1 0.5x 60 Y
FSpecial 41 42-44 (Intangible: 15-36) 12 (5) 57 (Prat Fall = 50) 8 361 8 40 1 1x Y
FSpecial (Puddle) 42-44 (Intangible: 15-36) 14 361 8 100 1 1x 60 Y
USpecial Hit 1 (Ground) 16 17-23 (Intangible: 15-20. New Puddle placed on frame 14) 31 63 12 90 11 120 2 1x Y 18 frames hit lockout.
USpecial Hit 2 (Ground) 25-31 10 80 10 110 3 1x Y
USpecial Hit 1 (Aerial) 26 27-33 (Intangible: 19-30) 31 73 12 90 11 120 2 1x Y 18 frames hit lockout.
DSpecial (Ground) 11 (Puddle created frame 12) 13 26
DSpecial (Aerial) 12 13- 26 6 361 4 20 1 0.5x Y
DSpecial (Bubbles) 7 8- (3 per frame) 26 2 (Each, Max 14) 6 frame hit lockout. Input drift value of 1.35. Extended Parry Stun.