Wrastor, The Wind's Fury
Ground Moves | Startup | Active Frames | Endlag (Hit) | Endlag (Whiff) | FAF | Damage | Angle | Base Knockback | Knockback Growth | Priority | Hitstun Modifier | Kills Projectiles | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | 4 | 5-6 | 18 | 25 | 3 | 361 | 4 | 0 | 2 | 1x | Y | ||
Jab 2 | 5 (13-17) | 6-7 (18-19) | 16 | 24 (36) | 5 | 361 | 4 | 0 | 1 | 1x | Y | ||
Jab 3 | 5 (27-31) | 6-7 (32-33) | 17 | 25 (51) | 6 | 85 | 9 | 60 | 3 | 1x | Y | ||
Dash Attack | 6 | 7-18 | 15 | 23 | 42 | 6 | 65 | 7 | 50 | 2 | 1x | Y | |
Dash Attack (Air) | 6 | 7-18 | 3 | 8 | 27 | ||||||||
FTilt Hits 1-2 | 9 | 10-11, 14-15 | 14 (Jump cancellable on hit) | 21 | 41 | 3 Each | 60 | 3.5 | 0 | 2 | 1x | Y | |
FTilt Hit 3 | 18-19 | 3 | 80 | 9 | 50 | 2 | 1x | Y | |||||
UTilt (Forward) | 14 | 15-18 | 12 (Jump cancellable on hit) | 18 | 37 | 8 | 65 | 6 | 60 | 1 | 0.8x | Y | |
UTilt (Above) | 15-18 | 8 | 361 | 8 | 100 | 2 | 0.8x | Y | |||||
UTilt (Spike) | 15-16 | 10 | 270 | 8 | 60 | 3 | 1x | Y | |||||
DTilt | 7 | 8-9 | 12 (Jump cancellable on hit) | 18 | 28 | 7 | 75 | 6 | 75 | 1 | 1x | Y | 2 frames hit lockout. |
Aerial Moves | Startup | Active Frames | Endlag (Hit) | Endlag (Whiff) | FAF | Damage | Angle | Base Knockback | Knockback Growth | Priority | Hitstun Modifier | Landing Lag (Whiff) | Landing Lag (Hit) | Kills Projectiles | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NAir Hits 1-2 | 4 | 5-6, 9-10 | 11 | 17 | 38 | 1 | 270 | 3 | 15 | 2 | 1x | 6 | 4 | Y | |
NAir Hit 3 | 13-20 | 4 | 361 | 5-2 (Linear) | 70 | 1 | 0.75x | Y | |||||||
FAir Hit 1 (Inside) | 8 | 9-11 | 10 | 15 | 30 | 7 | 60 | 7 | 60 | 6 | 0.85x | 6 | 4 | Y | |
FAir Hit 1 (Outside) | 9-11 | 5 | 40 | 7 | 40 | 2 | 0.85x | Y | |||||||
FAir Hit 2 (Late) | 12-14 | 5 | 361 | 5 | 50 | 1 | 0.85x | Y | |||||||
BAir Hit 1 | 5 | 6-7 | 9 | 14 | 30 | 6 | 115 | 5 | 80 | 2 | 0.8x | 6 | 4 | Y | |
BAir Hit 2 | 7 | 8-15 | 5 | 115 | 5 | 60 | 2 | 0.8x | Y | ||||||
UAir Hit 1 | 8 | 9-10 | 14 | 21 | 36 | 7 | 75 | 8 | 40 | 1 | 0.9x | 6 | 4 | Y | |
UAir Hit 2 | 10-11 | 5 | 80 | 6 | 30 | 1 | 0.9x | Y | |||||||
UAir Hit 3 | 12-14 | 5 | 105 | 8 | 35 | 1 | 0.9x | Y | |||||||
DAir Hit 1 | 8 | 9-11 | 10 | 15 | 30 | 7 | 130 | 7 | 50 | 1 | 0.75x | 9 | 6 | Y | |
DAir Hit 2 | 12-14 | 6 | -50 | 3 | 75 | 2 | 1x | Y | |||||||
FStrong (Sweetspot) | 13 | 14-15 | 28 | 42 | 60 | 12 | 45 | 8 | 120 | 5 | 1x | Y | |||
FStrong (Sourspot) | 14-17 | 7 | 361 | 6 | 110 | 1 | 1x | Y | |||||||
UStrong (Sweetspot) | 16 | 17-18 | 28 | 42 | 63 | 10 | 90 | 8 | 135 | 5 | 1x | Y | |||
UStrong (Sourspot) | 17-20 | 7 | 85 | 6 | 115 | 1 | 1x | Y | |||||||
DStrong | 11 | 12- (Jump cancellable 35) | 21 (On Landing) | 8 | 270 | 6 | 60 | 1 | 1x | Y |
Specials | Startup | Active Frames | Endlag | FAF | Damage | Angle | Base Knockback | Knockback Growth | Priority | Hitstun Modifier | Cooldown | Kils Projectiles | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NSpecial (Bottom) | 9 | 8-14, 16-22, 24-30, 32-38, 40-46, 48-54, 56-60 | 11 | 56-76 (Prat Fall) | 1 | 90 | 7-4 (Linear) | 20 | 1 | 0.65x | Y | 6 frames hit lockout. | |
NSpecial (Sides) | 12-18, 20-26, 28-34, 36-42, 44-50, 52-58, 60 | 1 | 55/125 | 6-4 (Linear) | 10 | 1 | 1x | Y | 6 frames hit lockout. | ||||
NSpecial: Final (Bottom) | 1 | 2-4 (On releasing NSpecial, the final hitbox will start after 1 frame of startup. Earliest final hitbox is 42-44, the latest is 62-64) | 3 | 90 | 4 | 55 | 1 | 0.65x | Y | 4 frames hit lockout. | |||
NSpecial: Final (Sides) | 1 | 2-4 (On releasing NSpecial, the final hitbox will start after 1 frame of startup. Earliest final hitbox is 42-44, the latest is 62-64) | 3 | 90 | 4 | 55 | 1 | 1x | Y | 4 frames hit lockout. | |||
FSpecial | 7 | 8- | 13 | 22 | 5 | 90 | 6 | 0 | 1 | 1x | 480 | Y | |
USpecial (Sweetspot) | 4 | 5 | 19 | 33 (Prat Fall) | 10 | 361 | 9 | 115 | 1 | 1x | N | ||
USpecial (Rising) | 7-10 | 7 | 75 | 7 | 50 | 1 | 1x | N | |||||
USpecial (Peak) | 11-13 | 7 | 90 | 6 | 50 | 1 | 1x | N | |||||
DSpecial | 16 | 17-34 | 21 | 56 | 10 | 90 | 10 | 20 | 1 | 1.2x | Y | Restores jump on hit. |