Wrastor's Frame Data
Wrastor, The Wind's Fury
Ground Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Kills Projectiles Notes
Jab 1 4 5-6 18 25 3 361 4 0 2 1x Y
Jab 2 5 (13-17) 6-7 (18-19) 16 24 (36) 5 361 4 0 1 1x Y
Jab 3 5 (27-31) 6-7 (32-33) 17 25 (51) 6 85 9 60 3 1x Y
Dash Attack 6 7-18 15 23 42 6 65 7 50 2 1x Y
Dash Attack (Air) 6 7-18 3 8 27
FTilt Hits 1-2 9 10-11, 14-15 14 (Jump cancellable on hit) 21 41 3 Each 60 3.5 0 2 1x Y
FTilt Hit 3 18-19 3 80 9 50 2 1x Y
UTilt (Forward) 14 15-18 12 (Jump cancellable on hit) 18 37 8 65 6 60 1 0.8x Y
UTilt (Above) 15-18 8 361 8 100 2 0.8x Y
UTilt (Spike) 15-16 10 270 8 60 3 1x Y
DTilt 7 8-9 12 (Jump cancellable on hit) 18 28 7 75 6 75 1 1x Y 2 frames hit lockout.
Aerial Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Landing Lag (Whiff) Landing Lag (Hit) Kills Projectiles Notes
NAir Hits 1-2 4 5-6, 9-10 11 17 38 1 270 3 15 2 1x 6 4 Y
NAir Hit 3 13-20 4 361 5-2 (Linear) 70 1 0.75x Y
FAir Hit 1 (Inside) 8 9-11 10 15 30 7 60 7 60 6 0.85x 6 4 Y
FAir Hit 1 (Outside) 9-11 5 40 7 40 2 0.85x Y
FAir Hit 2 (Late) 12-14 5 361 5 50 1 0.85x Y
BAir Hit 1 5 6-7 9 14 30 6 115 5 80 2 0.8x 6 4 Y
BAir Hit 2 7 8-15 5 115 5 60 2 0.8x Y
UAir Hit 1 8 9-10 14 21 36 7 75 8 40 1 0.9x 6 4 Y
UAir Hit 2 10-11 5 80 6 30 1 0.9x Y
UAir Hit 3 12-14 5 105 8 35 1 0.9x Y
DAir Hit 1 8 9-11 10 15 30 7 130 7 50 1 0.75x 9 6 Y
DAir Hit 2 12-14 6 -50 3 75 2 1x Y
FStrong (Sweetspot) 13 14-15 28 42 60 12 45 8 120 5 1x Y
FStrong (Sourspot) 14-17 7 361 6 110 1 1x Y
UStrong (Sweetspot) 16 17-18 28 42 63 10 90 8 135 5 1x Y
UStrong (Sourspot) 17-20 7 85 6 115 1 1x Y
DStrong 11 12- (Jump cancellable 35) 21 (On Landing) 8 270 6 60 1 1x Y
Specials Startup Active Frames Endlag FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Cooldown Kils Projectiles Notes
NSpecial (Bottom) 9 8-14, 16-22, 24-30, 32-38, 40-46, 48-54, 56-60 11 56-76 (Prat Fall) 1 90 7-4 (Linear) 20 1 0.65x Y 6 frames hit lockout.
NSpecial (Sides) 12-18, 20-26, 28-34, 36-42, 44-50, 52-58, 60 1 55/125 6-4 (Linear) 10 1 1x Y 6 frames hit lockout.
NSpecial: Final (Bottom) 1 2-4 (On releasing NSpecial, the final hitbox will start after 1 frame of startup. Earliest final hitbox is 42-44, the latest is 62-64) 3 90 4 55 1 0.65x Y 4 frames hit lockout.
NSpecial: Final (Sides) 1 2-4 (On releasing NSpecial, the final hitbox will start after 1 frame of startup. Earliest final hitbox is 42-44, the latest is 62-64) 3 90 4 55 1 1x Y 4 frames hit lockout.
FSpecial 7 8- 13 22 5 90 6 0 1 1x 480 Y
USpecial (Sweetspot) 4 5 19 33 (Prat Fall) 10 361 9 115 1 1x N
USpecial (Rising) 7-10 7 75 7 50 1 1x N
USpecial (Peak) 11-13 7 90 6 50 1 1x N
DSpecial 16 17-34 21 56 10 90 10 20 1 1.2x Y Restores jump on hit.