Clairen's Frame Data
Clairen, The Flame's Salvation
Ground Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Kills Projectiles Notes
Jab 5 6-7 21 29 3 361 8 20 6 0.6x Y
Jab (Tipper) 6-7 5 70 6 30 3 1x Y
Dash Attack Hits 1-2 18 19-22 13 20 39 6 361 7 35 7/6 1x Y
Dash Attack Hits 1-2 (Tippers, Front/Middle) 19-22 9 110 6 25 4/3 1x Y
Dash Attack Hit 3 (Tipper, Above) 19-22 9 110 6 20 2 1x Y
FTilt 7 8-11 12 18 30 7 361 7 50 6 1x Y
FTilt (Tipper) 8-11 9 40 7 60 3 1x Y
DTilt 6 7-8 11 17 26 5 361 7 30 6 1x Y
DTilt (Tipper) 7-8 9 32 7 35 3 1x Y
UTilt Hit 1 8 9-11 17 26 41 7 105 7 50 6 1x Y
UTilt Hit 1 (Tipper) 9-11 10 105 7 80 3 1x Y
UTilt Hit 2 12 12-14 7 75 7 50 6 1x Y
UTilt Hit 2 (Tipper) 12-14 10 75 7 80 3 1x Y
FStrong Hit 1 (Above) 11-12 8 361 7 85 6 1x Y
FStrong Hit 1 (Tipper, Above) 11-12 10 361 8 110 3 1x Y
FStrong Hit 2 (Front) 11 13-14 26 39 53 8 361 7 90 7 1x Y
FStrong Hit 2 (Tipper, Front) 13-14 10 361 8 120 4 1x Y
UStrong Hit 1 (Base) 11 12 22 33 48 7 60 8 50 5 1x N
UStrong Hit 2 12-14 8 90 9 90 6 1x Y
UStrong Hit 2 (Tipper) 12-14 11 90 9 125 3 1x Y
DStrong Hit 1 7 8-10 15 23 47 8 130 7 90 6 1x Y
DStrong Hit 1 (Tipper, Above) 8-10 10 110 8 120 4 1x Y
DStrong Hit 1 (Tipper, Front) 8-10 10 110 8 120 3 1x Y
DStrong Hit 2 19 20-22 8 50 7 90 6 1x Y
DStrong Hit 2 (Tipper) 20-22 10 70 9 125 3 1x Y
Aerial Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Landing Lag (Whiff) Landing Lag (Hit) Kills Projectiles Notes
NAir Hits 1-5 9 10, 12, 14, 16, 18 7 11 35 1 45 6 0 6 1x 9 6 N
NAir Hits 1-5 (Tippers) 10, 12, 14, 16, 18 7 361 6 40 3 1x Y 10 Frames hit lockout.
NAir Hit 6 20-23 3 60 7 20 6 1x N
NAir Hit 6 (Tipper) 20-23 8 37 7 70 3 1x Y
FAir Hit 1 6 7-8 14 21 39 3 82 3 10 6 1x 12 8 Y
FAir Hit 1 (Tipper) 7-8 7 40 6 80 3 1x Y
FAir Hit 2 16-17 4 361 6 35 6 1x Y
FAir Hit 2 (Above/Below) 16-17 4 60 6 40 5 1x Y
FAir Hit 2 (Tipper) 16-17 7 40 6 80 3 1x Y
BAir 8 9-12 14 21 34 5 361 6 30 6 1x 12 8 Y
BAir (Tipper) 9-12 8 120 8 80 3 1x Y
UAir (Blade) 15 16-19 15 23 43 6 80 7 45 6 1x 12 8 Y
UAir (Hilt) 16-19 5 70 6 30 5 1x
UAir (Tipper) 16-19 10 90 9 70 3 1x Y
DAir Hit 1 15 16-18 18 27 49 7 110 6 45 6 1x 15 10 Y
DAir Hit 1 (Tipper) 16-18 12 280 5 70 3 1x Y
DAir Hit 2 18 19-21 5 361 5 35 6 1x Y
DAir Hit 2 (Tipper) 19-21 12 280 5 60 3 1x Y
Specials Startup Active Frames Endlag FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Cooldown Kils Projectiles Notes
NSpecial: Grab 8 9-11 24 36 2 90 4 0 1 1x N/A Y
NSpecial: Throw (Forward, Earliest) 9 29-39 (Includes Hitpause) 12 52 3 110 7 25 1 1.2x N/A Y Both Throws have the same startup of 9 frames and 10 active frames at any time.
NSpecial: Throw (Backwards, Latest) 9 49-59 (Includes Hitpause) 12 72 3 70 7 25 1 1.2x N/A Y
FSpecial 23 24-26 (Intangible: 9-24. See Notes) 26 (Last 9 frames cancellable if starting in air and landing on ground. Last 15 frames cancellable on hit) 53 8 90 8 80 3 1x N/A Y FSpecial is cancellable on whiff if it starts in the air and ends on the ground from frame 44, cancelling the last 9 frames of endlag. Non-Tipper FSpecial is also cancellable on hit starting from frame 49, allowing the last 15 frames of endlag to be cancelled on hit. 10 base hitpause & a hitpause scaling value of 0.8.
FSpecial (Tipper) 24-26 (Intangible: 9-24. See Notes) 13 90 9 115 6 1x N/A Y FSpecial is cancellable if you hit with a Tipper starting from frame 55. This means that the last 15 frames of endlag are cancellable, but starting 6 frames later than the Non-Tipper hit due to higher hitpause. 16 base hitpause & a hitpause scaling value of 0.8.
USpecial Hit 1 15 16-19 29 56 1 70 7 0 1 1x N/A Y Each time a hitbox lands, the next frame of the USpecial will be replaced by a hitbox that deals no damage or knockback before reverting back to normal the frame after. Last frame to input Special (Hold or Tap) for 2nd part of USpecial is 33, as Air-Slash always starts on frame 34.
USpecial Hit 2 20-23 1 70 9 0 1 1x N/A Y
USpecial Hit 3 24-27 1 70 9 0 1 1x N/A Y
USpecial Air-Slash (2nd Part) 10 (34-43) 11-15 (44-48) 28 76 6 361 6 30 6 1x N/A Y
USpecial Air-Slash (2nd Part, Tipper) 11-15 (44-48) 9 361 8 50 3 1x N/A Y
DSpecial: Counter 6 7-23 (Intangible: 7-23) 29 53 0 N/A Y Plasma Field life time is 600 frames.
DSpecial Hit 1 4 (From on Hit) 5-8 (5-14 with hitpause) 3 20 (37 with hitpause on all 3 hits) 3 90 6 0 1 1x N/A Y 6 frames hitpause.
DSpecial Hit 2 9-12 (15-24 with hitpause) 3 90 6 0 1 1x N/A Y 6 frames hitpause.
DSpecial Hit 3 13-16 (25-34 with hitpause) 3 90 5 30 1 0.9x N/A Y 6 frames hitpause & hitpause scaling value of 0.2.