Ori's Frame Data
Ori & Sein
Ground Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Kills Projectiles Notes
Jab 1 2 3-5 (Untechable) 14 20 2 70 4 0 2 1x Y
Jab 2 2 (10-11) 3-5 (12-14) 11 26 2 60 5 0 1 1x Y
Jab 3 5 (18-22) 6-11 (23-28) 16 45 4 55 6 50 3 1x Y
Dash Attack 6 7-17 18 27 45 7 45 9 30 2 1x Y
Dash Attack (Sweetspot) 15-17 10 90 11 20 8 1.2x Y
FTilt 6 7-9 6 9 19 7 35 6 35 1 1x Y
UTilt Hits 1-2 9 10-13, 16-19 (Untechable) 10 15 41 2 80 2 0 2 1x Y
UTilt Hit 3 22-25 3 80 6 40 2 1x Y
DTilt 7 8-19 16 24 44 5 70 7 40 1 1x Y
FStrong 12 13-14 20 30 45 10 361 7 100 7 1x Y
FStrong Hit 1 (Team Up, Back) 12 13-16 (Untechable) 24 36 64 1 361 5 0 2 1x Y
FStrong Hit 2 (Team Up, Front) 13-16 (Untechable) 2 361 5 0 7 1x Y
FStrong Hit 3 (Team Up) 19-22 (Untechable) 2 361 5 0 7 1x Y
FStrong Hit 4 (Team Up) 25-27 10 40 7 110 9 1x Y
UStrong Hit 1 22 23-30 17 25 62 10 90 7 110 4 1x Y
UStrong Hit 2 33-34 13 90 9 110 7 1x Y
UStrong Hits 1-5 (Team Up) 22 23-24, 25-26, 27-28, 29-30, 31-32 14 21 61 1 (Each) 90 8 0 4 0.2x Y
UStrong Hit 6 (Team Up) 33-37 9 90 8 110 7 1x Y
DStrong Hit 1 8 9-10 15 23 56 10 50 7 60 7 1x Y
DStrong Hit 2 20-21 10 130 7 60 7 1x Y
DStrong Hit 3 31-32 10 50 7 70 7 1x Y
DStrong Hit 1 (Team Up) 8 9-10 (Untechable) 22 33 67 6 180 8 0 7 1x Y
DStrong Sein Hit 1 (Team Up) 10-11 (Untechable) 6 0 8 0 3 1x Y
DStrong Hit 2 (Team Up) 20-21 (Untechable) 6 0 8 0 7 1x Y
DStrong Sein Hit 2 (Team Up) 21-22 (Untechable) 6 180 8 0 3 1x Y
DStrong Hit 3 (Team Up) 31-32 6 50 7 75 7 1x Y
DStrong Sein Hit 3 (Team Up) 32-33 6 130 7 75 3 1x Y
Aerial Moves Startup Active Frames Endlag (Hit) Endlag (Whiff) FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Landing Lag (Whiff) Landing Lag (Hit) Kills Projectiles Notes
NAir 4 5-13 14 21 35 5 60 9 40 1 1x 6 4 Y
FAir Hit 1 6 7-12 9 14 37 3 82 2 10 2 1x 6 4 Y
FAir Hit 2 16-22 4 361 6 55 2 1x Y
BAir Hit 1 9 10-17 11 17 35 9 361 8 70 8 1x 9 6 Y
BAir Hit 2 (Front) 10-17 5 361 8 55 2 1x Y
UAir Hit 1 (Front) 5 6-7 14 21 35 6 361 7 60 1 1x 6 4 Y
UAir Hit 2 (Above) 8-11 6 361 7 60 1 1x Y
UAir Hit 3 (Back) 12-13 4 150 5.5 50 1 1x Y
DAir Hit 1 15 16- (Jump cancellable on frame 47) 8 270 6 3 1x 8 5 Y
DAir Hit 2 (Landing) 1-3 13 19 23 9 361 8 3 1x Y
Specials Startup Active Frames Endlag FAF Damage Angle Base Knockback Knockback Growth Priority Hitstun Modifier Cooldown Kils Projectiles Notes
NSpecial: Spirit Flame 1, 2, 2 2, 5, 8 18 27 (Sein Cooldown) 1 90 4 0 1 0.1x 16 Each N Extended Parry Stun. Spirit Flame only causes hitstun to characters already in hitstun or if another Spirit Flame has caused hitstun within the last 30 frames. Each Spirit Flame applied 16 frames of cooldown to Sein, meaning all 3 will apply a full 48 frames of cooldown.
NSpecial: Charged Spirit Flame 15 16-19 (15 frames to charge. Max hold time = 180 frames) 11 31 (Sein Cooldown) 10 361 5 40 8 0.9x 70 Y Extended Parry Stun. 6 frames hit lockout.
NSpecial: Charged Spirit Flame (Sweetspot) 16-19 (15 frames to charge. Max hold time = 180 frames) 13 361 6 75 1x Y Extended Parry Stun.
FSpecial (Minimum) 13 14- (Active 6 frames on hit) 11 26 3 361 5 0 3 0.6x (Unknown Amount) Y
FSpecial (Maximum) 42 43- (Active 6 frames on hit) 11 55 3-6 361 5 0 3 0.6x Y
USpecial Hits 1-4 5 6-7, 10-11, 14-15, 18-19 N/A 1 80 11 0 1 0.4x N
USpecial Hit 5 (& Re-Open) 21-25 3 90 4 0 1 0.9x N
DSpecial: Bash Grab 20 21-22 (Lock on confirms on frame 23. Locks onto projectiles from frame 6-22) 18 42 (Prat Fall) 0 90 2 0 8 1x Y
DSpecial: Bash Throw 83 (60 frames after lock on) 33 117 (+0.4 hitpause scaling) 14 45 (N/A) 7 70 9 0.8x Y
Misc Active Frames
Wall Cling 60 (Max Frames)