Jab 2 loops into Jab 1 if the button is held until the next Jab 1 active frame.
Dash Attack Hit 1
6
7-9
18
27
43
3
361
6
40
2
1x
Y
Dash Attack Hit 2
13-15
8
361
6
40
2
1x
Y
FTilt
7
8-11
12
18
30
6
85
9
25
3
1x
Y
FTilt (Projectile)
13-14 (28-29)
19
28
43 (58)
4
85
9
25
3
1x
Y
UTilt Hit 1
10
11-12
9
14
32
10
80
8
70
4
1x
Y
UTilt Hit 2
11-17
4
90
6
35
1
1x
Y
DTilt
5
6-11
10
15
27
7
30
7
45
1
1x
Y
FStrong Hits 1-4
11
12-13, 14-15, 16-17, 18-19 (Untechable)
15
23 (Last 8 frames Special cancellable on hit. See notes)
46
2 (Each)
361
2
0
1
1x
Y
Base hitpause value of 2.
FStrong Hit 5
20-22
8
361
7
70
1
1x
Y
Base hitpause value of 7, 0.8 hitpause scaling. FAF if all 5 hitboxes hit at 0% is frame 54, but you can Special cancel on frame 46 meaning you can cancel the last 8 frames of endlag.
UStrong Hits 1-2
15
16-17, 19-20 (Untechable)
17
26 (Last 10 frames Special cancellable on hit. See notes)
51
3 (Each)
80
3
0
1
1x
Y
Base hitpause value of 3.
UStrong Hit 3
22-24
8
90
7
120
1
1x
Y
Base hitpause value of 7, 0.8 hitpause scaling. FAF if all 3 hitboxes hit at 0% is frame 56, but you can Special cancel on frame 46 meaning you can cancel the last 10 frames of endlag.
DStrong Hit 1
8
9-10 (Untechable)
12
18 (Last 5 frames Special cancellable on hit. See notes)
48
2
0
8
0
2
1x
Y
Base hitpause value of 2.
DStrong Hit 2
13-14 (Untechable)
2
180
8
0
2
1x
Y
Base hitpause value of 2.
DStrong Hit 3
17-18 (Untechable)
2
0
8
0
2
1x
Y
Base hitpause value of 2.
DStrong Hit 4
21-22 (Untechable)
2
180
8
0
2
1x
Y
Base hitpause value of 2.
DStrong Hit 5
26-29 (Untechable)
5
361
7
60
8
1x
Y
Base hitpause value of 8, 0.6 hitpause scaling. FAF if all 5 hitboxes hit at 0% is frame 59, but you can Special cancel on frame 54 meaning you can cancel the last 5 frames of endlag.
Aerial Moves
Startup
Active Frames
Endlag (Hit)
Endlag (Whiff)
FAF
Damage
Angle
Base Knockback
Knockback Growth
Priority
Hitstun Modifier
Landing Lag (Whiff)
Landing Lag (Hit)
Kills Projectiles
Notes
NAir Hits 1-4
8
9-10, 13-14, 17-18, 21-22
12
18
49
2 (Each)
90
4
0
1
1x
6
4
Y
NAir Hit 5
29-30
5
70
7
30
1
1x
Y
FAir (Sweetspot)
8
9-10
13
20
33
12
361
8
100
8
1x
6
4
Y
FAir (Sourspot)
10-12
6
361
6
60
2
1x
Y
BAir (Sweetspot)
12
13-14
14
21
37
12
32.5
6
100
8
1x
6
4
Y
BAir (Sourspot)
14-16
6
361
6
60
2
1x
Y
UAir
16
17-20
22
33
54
12
90
7
120
1
1x
12
8
Y
DAir (Sweetspot)
8
9-10
13
20
33
12
90
7
100
8
1x
6
4
Y
DAir (Sourspot)
10-12
6
270
6
60
2
1x
Y
Specials
Startup
Active Frames
Endlag
FAF
Damage
Angle
Base Knockback
Knockback Growth
Priority
Hitstun Modifier
Cooldown
Kils Projectiles
Notes
NSpecial: Cloud Hop
16
17
10
NSpecial: Cloud Burst
7
8-11
1
13
4
361
6
30
4
1x
10
Y
NSpecial: Lightning Bolt
28
29-37
20
58
12
90
9-6 (Linear)
100
3
0.7x
10
Y
Extended Parry Stun, 7 frames hit lockout.
NSpecial: Lightning Bolt (Cloud)
34-37
12
90
9-6 (Linear)
80
4
1x
10
Y
Extended Parry Stun, 8 frames hit lockout.
FSpecial (Minimum)
27
28-31
4
36
5
361
6
30
3
0.6x
24
Y
Extended Parry Stun.
FSpecial (Maximum)
78-81
71
5
361
6
30
3
0.6x
24
Y
Extended Parry Stun.
USpecial Hit 1
12
13-20
21 (9 if cancelled by going from ground to air)
42 (Prat Fall), 30 (If Cancelled)
4
361
5
20
4
1x
N
4 Frames hit lockout.
USpecial Hit 2
27-34
28 (11 if cancelled by going from ground to air)
63 (Prat Fall), 46 (If Cancelled)
4
361
4
20
4
1x
N
4 Frames hit lockout
DSpecial: Bomb
114-118 (Timer starts on frame 33)
33
11
90
5
150
8
0.9x
Y
Extended Parry Stun, 6 frames hit lockout.
DSpecial (Charged to Absa)
66
148-153 (Charged to Absa on frame 40, timer starts frame 67)